Teaching families through
learning gamification
Positive and negative choices impact the character’s Health Meter onscreen and will decide whether the player is allowed to advance to the next level or restart the game entirely. Throughout the game, the player is provided short onscreen tips for healthier eating as they move through three distinct levels including a forest, a city and a beach. We call it “learning gamification” and it will be available on Android tablets at family-centered events throughout the region.